You are each given 10 points with which to spend on arming your mobile suit, including the cost of the actual suit itself. Please read through the glossary so you have an idea of what things do what, and what equipment and weapons are available to your faction.
Each piece of equipment in the Defence, Combination, Melee and Ranged Weapons category take up 1 Hard Point (HP), which represents points on the mobile suit's frame for mounting weaponry and equipment. You cannot exceed the maximum amount of hard points given on a mobile suit, unless you have taken the extra HP upgrade or a shield.
When writing out your mobile suit, please follow the following format:
Mobile suit model number and codename ie SVMS-01 Flag
Mobile suit: (the base frame you have chosen)
Upgrades: (all things from the upgrade category is listed here, as well as any extra equipment listed in that mobile suit's entry)
Equipment: (all things from the Defence, Combination, Melee and Ranged categories are listed here)
Package: (Any optional package that is taken)
Pilot: the name of the character piloting it
So for instance:
VMS-15G Realdo Graham Custom
Mobile suit: Realdo
Upgrades: Medium E-Carbon armour and transformation ability
Equipment: smoothbore rifle (left forearm), defence rod (right forearm), 2x knife (small close combat weapon; 2x arm cavities)
Pilot: Graham Aker
MSJ-06II-CSG Tieren High Mobility Type Smirnov Custom
Mobile suit: Tieren Ground Type
Upgrades: medium E-Carbon armour, air foils, gliding wings and jet thrusters
Equipment: Halberd (large close combat weapon; rear waist)
Package: High Mobility Type
Pilot: Sergei Smirnov
10p spent
AEU-05/92 Hellion Initium Saachez Custom
Mobile suit: Hellion Initium
Upgrades: heavy E-Carbon armour
Equipment: Defence rod (left forearm), close combat weapon (left arm cavity), smoothbore rifle (right forearm)
Pilot: Ali Al-Saachez
10p spent
Advanced Eropean UnionAEU-05/92 Hellion Initium – 3 HP (2x elbow, 1x arm cavity) – 2p
AEU-05/00 Hellion Medium – 4 HP (2x elbow, 2x arm cavity) – 4p
AEU-05/05 Hellion Perpetuum – 6 HP (2x elbow, 2x arm cavity, 2x knee) – 6p
AEU-Y09 Enact - 4 HP (2x forearm, 2x arm cavity) – Unavailable
Human Reform LeagueMSJ-04 Fantong – 3 HP (1x nose, 1x arm, 1x rear waist) – 3p
MSJ-06II-A Tieren Ground Type – 6 HP (2x forearm, 1x rear waist, 1x knee, 2x shoulder) – 4p
MSJ-06YII-A Tieren Kyitwo - 6 HP (2x forearm, 1x rear waist, 1x knee, 2x shoulder) – Unavailable
Union of Solar Energy and Free Nations VMS-15 Realdo – 4 HP (2x forearm), 2x arm cavity) – 4p
SVMS-X01 Union Flag - 4 HP (2x forearm, 2x arm cavity) – Unavailable
Defence Defence rod – 2p
Shield – 3p
Capture shield – Unavailable
Weaponry Melee Small close combat weapon – 1p
Close combat weapon – 3p
Large close combat weapon – 4p
Sonic knife – Unavailable
Ranged Smoothbore rifle – 2p
High ROF gun – 3p
Sniper rifle – 3p
Missile launcher/pod – 4p
Artillery – 5p
Linear rifle – Unavailable
Linear launcher – Unavailable
Combination Smoothbore gun-blade – 5p
Linear blade-rifle – Unavailable
Upgrades Light E-Carbon armour – 1p
Medium E-Carbon armour – 2p
Heavy E-Carbon armour – 4p
Extra-heavy E-Carbon armour – Unavailable
Heat-seekers – 2p
Extra HP – 1p
Weapon combination – Unavailable
Weapon combination – Unavailable
Conductive flight – Unavailable
Mission packsTieren anti-aircraft package – 5p
Tieren long-range cannon package – 3p
Tieren high-mobility package – 2p
Realdo Hover-Tank package – 3p
Shell Flag package – Unavailable
Agrissa Type 7 package – Unavailable
Glossary Mobile suitsAEU-05 Hellion
A first-generation, transformable mobile suit
Mounts medium E-Carbon armour and a transformation ability
Due to the complexity of the transformation mechanism, it takes one post to transform from MA form to MS form
VMS-15 Realdo
A first-generation, transformable mobile suit
Mounts light E-Carbon armour and a transformation ability
Due to the complexity of the transformation mechanism, it takes one post to transform from MA form to MS form
MSJ-04 Fantong
A previous-generation, mass-production mobile suit
Mounts medium E-Carbon armour
MSJ-06IIA Tieren Ground Type
A second-generation, mass-production mobile suit
Standard, mounts heavy E-Carbon armour
Has several different configurations
DefenceDefence rod
A small, aerodynamic, defense designed to work in conjunction with the MS computer to deflect shots
Able to protect against most small arms fire
Very limited use against close combat weapons, and heavy weapons
Shield
A plate of E-carbon designed to ward off blows
Shield has a hard point that can mount other equipment on it, except another shield
Able to protect against most blows, but wears out with use
Can protect against weapons, but stronger weapons wear out the shield quicker
Capture-shield (unavailable to HRL and Union)
A shield that is able to generate either a repulsive or an attractive magnetic field, either pushing things away or pulling them in closer
However, upon activation of the capture shield, no other equipment is usable until deactivation of the shield. Activation/deactivation takes one post to do, and one cannot do both in one post
Takes up 2 HP
MeleeDefence rod
A small, aerodynamic, defense designed to work in conjunction with the MS computer to deflect shots
Able to protect against most small arms fire
Very limited use against close combat weapons, and heavy weapons
Shield
A plate of E-carbon designed to ward off blows
Shield has a hard point that can mount other equipment on it, except another shield
Able to protect against most blows, but wears out with use
Can protect against weapons, but stronger weapons wear out the shield quicker
Capture-shield (unavailable to HRL and Union)
A shield that is able to generate either a repulsive or an attractive magnetic field, either pushing things away or pulling them in closer
However, upon activation of the capture shield, no other equipment is usable until deactivation of the shield. Activation/deactivation takes one post to do, and one cannot do both in one post
Takes up 2 HP
RangedSmoothbore rifle
Fires long, dart-like penetrator bullets.
Easily penetrates light E-Carbon armour
Can penetrate E-carbon shields and medium E-Carbon armour with some effort
Cannot penetrate heavy and extra heavy E-Carbon plating
Deflected by defence rods
High rate-of-fire weapon
A weapon that fires bullets at a high rate
Easily penetrates light E-Carbon armour and wears out E-carbon shields quickly
Can penetrate defence rods and medium E-Carbon armour with some effort
Cannot penetrate heavy and extra heavy E-Carbon plating
Sniper rifle
A long-ranged rifle that is able to penetrate most defences
Easily penetrates light E-Carbon armour and defence rods
Can penetrate medium E-Carbon armour with some effort
Has difficulty penetrating heavy E-Carbon plating and does not wear out E-carbon shields very quickly
Has much difficulty penetrating extra heavy E-Carbon armour plating
Missile pod/launcher
A pod that mounts dumbfire missiles that travel in a straight line. Can be upgraded to carry heat-seeking missiles
Easily penetrates defence rods, light and normal E-Carbon armour
Can penetrate heavy E-Carbon armour with some difficulty
Has much difficulty penetrating extra heavy E-Carbon armour plating
Artillery gun
A long-ranged weapon that launches large artillery shells at its target
Easily penetrates defence rods, light and normal E-Carbon armour
Can penetrate shields and heavy E-Carbon armour with some difficulty
Has much difficulty penetrating extra heavy E-Carbon armour plating
Linear rifle
A weapon that electromagnetically propels a slug forward at its target
Easily penetrates shields, light and normal E-Carbon armour
Can penetrate heavy E-Carbon plating with some effort
Has much difficulty penetrating extra heavy E-Carbon armour plating
Deflected by defence rods
Linear launcher
A weapon that electromagnetically propels a large slug forward at its target
Easily penetrates light, medium and heavy E-Carbon armour, as well as shields
Has difficulty penetrating extra heavy E-Carbon armour plating
Deflected by defence rods
CombinationSmoothbore gun-blade (unavailable to AEU and Union)
A weapon that mounts a smoothbore rifle between two razor-like blades
Rifle easily penetrates light E-Carbon armour
Rifle can penetrate E-carbon shields and medium E-Carbon armour with some effort
Rifle cannot penetrate heavy and extra heavy E-Carbon plating
Rifle shots are deflected by defence rods
Blade easily cuts through light E-Carbon armour and defence rods
Blade can cut medium E-Carbon armour and shields with some effort
Blade has much difficulty cutting through heavy and extra heavy E-Carbon plating
Linear blade-rifle (unavailable to HRL)
A prototype weapon that combines a linear rifle with a sonic knife bayonet
Linear rifle easily penetrates shields, light and normal E-Carbon armour
Linear rifle can penetrate heavy E-Carbon plating with some effort
Has much difficulty penetrating extra heavy E-Carbon armour plating
Linear rifle fire is deflected by defence rods
Sonic knife easily cuts through light and normal E-Carbon armour and defence rods
Sonic knife can cut shields with some effort
Sonic knife has difficulty cutting through heavy E-Carbon armour plating
Sonic knife has much difficulty cutting through extra heavy E-Carbon armour plating
Plasma blade easily cuts through light and normal E-Carbon armour and defence rods
Plasma blade can cut shields and heavy E-Carbon armour plating with some effort
Plasma blade has difficulty cutting through extra heavy E-Carbon armour plating
UpgradesLight E-Carbon armour
Light and thin E-Carbon armour, designed for use high mobility mobile suits
Mobile suits with light E-Carbon armour move faster, but can take damage more easily
Medium E-Carbon armour
Mobile suit mounts E-Carbon armour able to weather some fire, but at the same time still light enough to maintain a degree of speed, mobility and agility
Mobile suits with medium E-Carbon armour move at a normal speed, and can take more damage than light E-Carbon armour
Heavy E-Carbon armour
Mobile suits mounts heavy E-Carbon armour plating, granting it thickened armour plates
Mobile suits with heavy E-Carbon armour plating can take a lot of damage, but move at a slower pace as a result
Extra-heavy E-Carbon armour (unavailable to AEU and Union)
Mobile suit mounts extremely thick E-Carbon plating granting it close to the ultimate in defence.
Mobile suits with heavy E-Carbon armour plating can take an insane amount of damage, but move at an extremely slow pace as a result
Extra HP
An extra hard point for the mobile suit to mount another piece of equipment on
Limit one per mobile suit
Weapon customisation
Able to add one extra feature to a weapon. Limit one customisation per weapon
Weapon combination
Able to combine two weapons together into a single weapon which has the functions of both weapons. Limit one combined weapon per mobile suit
Heat-seekers
An upgrade to the missiles carried in the missile pods that allow them to seek track heat sources, following their target after a short lock-on period (1 post to lock) prior to firing rather firing in dumbfire mode
Conductive flight (unavailable to HRL and AEU)
An upgrade to the linear rifle/launcher that generates an aerodynamic field around the nose of the MA mode, granting it a rise in agility
PackagesTieren Anti-Aircraft Cannon Type
Mounts four high-RoF guns that are able to penetrate heavy E-Carbon armour with sustained fire, 4 anti-air missiles, high-RoF gun with bayonet, smoke launchers
Cannot equip any other weapons
Tieren High Mobility Type
Mounts medium E-Carbon armour
Replaces standard shields with air foils and mounts gliding wings and jet thrusters
Tieren Long-Range Cannon Type
Mounts a long-ranged, heavy artillery cannon with the following properties:
Easily penetrates defence rods, light, normal and heavy E-Carbon armour
Can penetrate shields and extra-heavy E-Carbon armour with some difficulty
Takes up 1 HP
Realdo Hover Tank
Permanently locked in MA mode
Mounts heavy E-Carbon armour, but can move as though equipped with medium E-Carbon armour, and also mounts an artillery cannon with the following features:
Easily penetrates defence rods, light, normal and heavy E-Carbon armour
Can penetrate shields and extra-heavy E-Carbon armour with some difficulty
Takes up 1 HP
Shell Flag
Mounts a heavy defence rod that can deflect close combat attacks and heavy E-carbon armour plating, but can move as though equipped with medium E-Carbon
Permanently locked in MS mode
Takes up 1 HP
Agrissa Type 7 package
The mobile suit is mounted to a mobile armour, which is armed with with two large close combat weapons, and a plasma field, with the following properties:
An EM field that stuns the mobile suit and shocks the pilot
While it is active, the unit inside the plasma field cannot take any other action, but neither can the unit producing the plasma field